Skip to main content

FlatBuffers instead of JSON (or Protocol Buffers)

FlatBuffers is an efficient cross platform serialization library for C++, Java, C#, Go, Python and JavaScript (C, PHP & Ruby in progress). It was originally created at Google for game development and other performance-critical applications.

Why use FlatBuffers?

  • Access to serialized data without parsing/unpacking - What sets FlatBuffers apart is that it represents hierarchical data in a flat binary buffer in such a way that it can still be accessed directly without parsing/unpacking, while also still supporting data structure evolution (forwards/backwards compatibility).
  • Memory efficiency and speed - The only memory needed to access your data is that of the buffer. It requires 0 additional allocations (in C++, other languages may vary). FlatBuffers is also very suitable for use with mmap (or streaming), requiring only part of the buffer to be in memory. Access is close to the speed of raw struct access with only one extra indirection (a kind of vtable) to allow for format evolution and optional fields. It is aimed at projects where spending time and space (many memory allocations) to be able to access or construct serialized data is undesirable, such as in games or any other performance sensitive applications. See the benchmarks for details.
  • Flexible - Optional fields means not only do you get great forwards and backwards compatibility (increasingly important for long-lived games: don't have to update all data with each new version!). It also means you have a lot of choice in what data you write and what data you don't, and how you design data structures.
  • Tiny code footprint - Small amounts of generated code, and just a single small header as the minimum dependency, which is very easy to integrate. Again, see the benchmark section for details.
  • Strongly typed - Errors happen at compile time rather than manually having to write repetitive and error prone run-time checks. Useful code can be generated for you.
  • Convenient to use - Generated C++ code allows for terse access & construction code. Then there's optional functionality for parsing schemas and JSON-like text representations at runtime efficiently if needed (faster and more memory efficient than other JSON parsers). Java and Go code supports object-reuse. C# has efficient struct based accessors.
  • Cross platform code with no dependencies - C++ code will work with any recent gcc/clang and VS2010. Comes with build files for the tests & samples (Android .mk files, and cmake for all other platforms).
Why not use Protocol Buffers, or .. ?

Protocol Buffers is indeed relatively similar to FlatBuffers, with the primary difference being that FlatBuffers does not need a parsing/ unpacking step to a secondary representation before you can access data, often coupled with per-object memory allocation. The code is an order of magnitude bigger, too. Protocol Buffers has neither optional text import/export nor schema language features like unions.


FlatBuffers on GitHub

Improving Facebook's performance on Android with FlatBuffers
FlatBuffers is a data format that removes the need for data transformation between storage and the UI. In adopting it, we have also driven additional architectural improvements in our app like Flat Models. The mutation extensions that we built on top of FlatBuffers allow us to track server data, mutations, and local state all in a single structure, which has allowed us to simplify our data model and expose a unified API to our UI components.

In last six months, we have transitioned most of Facebook on Android to use FlatBuffers as the storage format. Some performance improvement numbers include:


  • Story load time from disk cache is reduced from 35 ms to 4 ms per story.
  • Transient memory allocations are reduced by 75 percent.
  • Cold start time is improved by 10-15 percent.
  • We have reduced storage size by 15 percent.

FlatBuffersSwift on GitHub
Infrastructure for FlatBuffers, contains a reader and a builder

Comments

Most Favorite Posts

TechLead: React Native vs Flutter vs WebView - Hybrid Mobile App Development for 2018

Topics covered: Xamarin, Cordova, Flutter, Titanium, React Native, Flutter React Native Web Views Native Development: iOS and Android Types of apps: Fully native high interactivity expensive: iOS and Android high interactivity, personalization, performance worth for top 50 apps less and less apps are installed you need to shine to be discovered user picks only best app among similar featured apps Hybrid Technologies Xamarin, Cordova, Flutter, Titanium, React Native, Flutter Be aware of the maturity lock-in effect infrastructure and tooling required might get worst of both world should be incrementable updatable check where it makes sense WebViews only Native App shells: Amazon App, Apple App Store, WeChat Mainly for smaller companies Trending on Google Links: AirBnB is sunsetting its React Native development What’s Next for Mobile at Airbnb Server-Driven Rendering Even though we’re not using React Native, we still see the val...

Dark Theme (Dark Mode) in Android WebViews, WKWebViews and CSS

So your apps just implemented a shiny new dark theme and it’s looking 👌 There are lots of benefits to having a dark theme in your application, and having it consistent throughout your application allows for a great user experience. But what happens when the the user runs into a WebView in your app? Support: if (WebViewFeature.isFeatureSupported(WebViewFeature.FORCE_DARK)) { ... } Set: WebSettingsCompat.setForceDark(webView.settings, WebSettingsCompat.FORCE_DARK_ON) Current setting: val forceDarkMode = WebSettingsCompat.getForceDark(webView.settings) Joe Birch Assuming your question is asking how to change the colors of the HTML content you are displaying in a WKWebView based on whether light or dark mode is in effect, there is nothing you do in your app's code. All changes need to be in the CSS being used by your HTML content. CSS dark mode via :root variables, explicit colors and @media query: :root {     color-scheme: light dark;      ...

PeekPop - Pre-iPhone 6S and 6S+

Peek and Pop Let your users preview all kinds of content and even act on it — without having to actually open it. Users can then press a little deeper to Pop into content in your app. Apple 3D Touch PeekPop Peek and Pop is a great new iOS feature introduced with iPhone 6S and 6S+ that allows you to easily preview content using 3D touch. Sadly, almost 80% of iOS users are on older devices. PeekPop is a Swift framework that brings backwards-compatibility to Peek and Pop. GitHub

Getting Started with Swift on Android

The Swift stdlib can be compiled for Android armv7, x86_64, and aarch64 targets, which makes it possible to execute Swift code on a mobile device running Android or an emulator. This guide explains: How to run a simple "Hello, world" program on your Android device. How to run the Swift test suite on an Android device. GitHub

Validity Time Auto-Renewables in Sandbox

The subscription durations, sandbox durations and incentive durations of auto-renewables. Hint: In Sandbox the validity time differs from live environment!!! Durations Sandbox Duration Incentive Durations (optional) 7 days 3 minutes 7 days 1 month 5 minutes 7 days, 1 month 2 months 10 minutes 7 days, 1 month 3 months 15 minutes 1 month 6 months 30 minutes 1 month, 2 months 1 year 1 hour 1 month, 2 months, 3 months After 6 extensions the abo is cancelled automatically in the sandbox environment.

iOS and Android native App Install Banner

Android Native App install banners are similar to Web app install banners, but instead of adding to the home screen, they will let the user install your native app without leaving your site. Developer Google iOS Promoting Apps with Smart App Banners: Safari has a new Smart App Banner feature in iOS 6 and later that provides a standardized method of promoting apps on the App Store from a website. Developer Apple

Custom Launch Images with Storyboards since iOS 8

Earlier this week, tweets from Nick Lockwood and James Thomson alerted me to an as yet undocumented new feature in the iOS 8 SDK: you can now use a storyboard scene in place of your app’s launch images. Creating a Launch Screen File The launch screen file is displayed as a splash screen while your app is launching. It’s a single, atomic .xib file that uses size classes to support different device resolutions. It contains basic UIKit views, such as UIImageView and UILabel objects, and uses Auto Layout constraints. Xcode adds a default launch screen file, called LaunchScreen.xib, to your project. Follow these guidelines when creating a launch screen file: Use only UIKit classes. Use a single root view that is a UIView or UIViewController object. Don’t make any connections to your code (don’t add actions or outlets). Don’t add UIWebView objects. Don’t use any custom classes. Don’t use runtime attributes. You can add a launch screen file to an older Xcode project. To c...