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Showing posts from August, 2017

ARKit and ARCore

ARKit from Apple iOS

Visual Inertial OdometryARKit uses Visual Inertial Odometry (VIO) to accurately track the world around it.Scene Understanding and Lighting EstimationARKit can detect horizontal planes like tables and floors, and can track and place objects on smaller feature points as well.High Performance Hardware and Rendering OptimizationsYou can take advantage of the optimizations for ARKit in Metal, SceneKit, and third-party tools like Unity and Unreal Engine. Supported formats include the following:

Format Filename Extension Supported in Digital Asset Exchange .dae macOS 10.8 and later Alembic .abc macOS 10.10 and later SceneKit compressed scene .dae or .abc macOS 10.10 and later iOS 8.0 and later SceneKit archive .scn macOS 10.10 and later iOS 8.0 and later
Developer Apple
WWDC 2017 - ARKit Demo


ARCore from Google Android
ARCore works with Java/OpenGL, Unity and Unreal and focuses on three things:

Motion trackingUsing the phone’s camera to observe feature points in the room and IMU…