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Showing posts from August, 2017

ARKit and ARCore

ARKit from Apple iOS Visual Inertial Odometry ARKit uses Visual Inertial Odometry (VIO) to accurately track the world around it. Scene Understanding and Lighting Estimation ARKit can detect horizontal planes like tables and floors, and can track and place objects on smaller feature points as well. High Performance Hardware and Rendering Optimizations You can take advantage of the optimizations for ARKit in Metal, SceneKit, and third-party tools like Unity and Unreal Engine. Supported formats include the following: Format Filename Extension Supported in Digital Asset Exchange .dae macOS 10.8 and later Alembic .abc macOS 10.10 and later SceneKit compressed scene .dae  or  .abc macOS 10.10 and later iOS 8.0 and later SceneKit archive .scn macOS 10.10 and later iOS 8.0 and later Developer Apple WWDC 2017 - ARKit Demo ARCore from Google Android ARCore works with Java/OpenGL, Unity and Unreal and focuses on three