Skip to main content

monorepos

Dan Luu: Advantages of monolithic version control

Simplified organization

With multiple repos, you typically either have one project per repo, or an umbrella of related projects per repo, but that forces you to define what a “project” is for your particular team or company, and it sometimes forces you to split and merge repos for reasons that are pure overhead. For example, having to split a project because it’s too big or has too much history for your VCS is not optimal.

With a monorepo, projects can be organized and grouped together in whatever way you find to be most logically consistent, and not just because your version control system forces you to organize things in a particular way. Using a single repo also reduces overhead from managing dependencies.

A side effect of the simplified organization is that it’s easier to navigate projects. The monorepos I’ve used let you essentially navigate as if everything is on a networked file system, re-using the idiom that’s used to navigate within projects. Multi repo setups usually have two separate levels of navigation – the filesystem idiom that’s used inside projects, and then a meta-level for navigating between projects.

A side effect of that side effect is that, with monorepos, it’s often the case that it’s very easy to get a dev environment set up to run builds and tests. If you expect to be able to navigate between projects with the equivalent of cd, you also expect to be able to do cd; make. Since it seems weird for that to not work, it usually works, and whatever tooling effort is necessary to make it work gets done1. While it’s technically possible to get that kind of ease in multiple repos, it’s not as natural, which means that the necessary work isn’t done as often.

Dan Luu

npm: lerna
Tool for manageing JavaScript projects with multiple packages

While developing Babel I followed a monorepo approach where the entire project was split into individual packages but everything lived in the same repo. This was great. It allowed super easy modularisation which meant the core was easier to approach and meant others could use the useful parts of Babel in their own projects.

This tool was abstracted out of that and deals with bootstrapping packages by linking them together as well as publishing them to npm. You can see the Babel repo for an example of a large Lerna project.

npmjs

Comments

Most Favorite Posts

Server-driven UI (SDUI): Meet Zalandos AppCraft and AirBnB Lona

A short WTF: Joe Birch:  SERVER DRIVEN UI, PART 1: THE CONCEPT Zalando seems to follow the SDUI principle as well - defining a common design language and construct the screens on the backend while displaying them natively on the clients. They even go one step further; they implemented a mighty toolset to enable non-technical stakeholders to define their own native app screens Compass: Web tooling to create screens and bind data Beetroot: Backend service that combines the screen layout definition with the data Lapis/Golem: iOS/Android UI render engines Crazy cool! Good job, guys (when you do an open-source release?) To even move faster a Flutter based UI render engine implementation was great! See also AirBnB Lona SDUI approach Building a Visual Language Why Dropbox sunsetted its universal C++ mobile project and AirBnB its React Native implementation

iOS and Android Campaign Measurement for App installs

Android: Google Play Campaign Measurement Google Play Campaign Measurement is a feature of Google Mobile App Analytics that enables the attribution of native Android app installs to advertising campaigns and other marketing efforts in your Google Analytics app reports. Verifying that your Google Play Campaign Measurement implementatin is working properly before the application is submitted to Google Play ensures that campaign measurement data is as accurate as possible at the time of launch. This guide will illustrate one means of testing a Google Play Campaign Measurement implementation. Developers Google Mobile App Tracking iOS: Cookie Tracking / Browser Identification For iOS no such standard way exists. The main workarounds involve the setting of a cookie in the ad and then opening a WebView with the ad again after install - alternate identify the device by the informations the browser publishes (IP, accept-encoding, ...). There are some rumors Apple woul...

Unity3d - 3D Game Framework

Unity 3 is a game development tool that has been designed to let you focus on creating amazing games. Unity 3d

Google Developers: Three Flaws in Software Design

Part 1: Three Flaws in Software Design - Part 1: Writing Code that isn't Needed Part 2: Not Making the Code Easy to Change Part 3: Being Too Generic Part 4: Incremental Development & Design + Wrap-up Code Simplicity Presentation
LazyPages is a highly customizable library that helps you to show a scrollable list of view controllers synchronized with an index. It is written in Swift 2.2 for iOS 8+. Like Scrollable Tabs in Android. GitHub